Racing games aren t the only culprits when it comes to rubber banding.
What is rubber banding in racing games.
The problem has existed for many different players out there and while some of these problems exist along with other lag disconnections and high ping based problems as well rubberbanding alone has been a big problem in all online games across the board.
Rubberbanding in online games has been a major problem ever since we can remember.
The rubberband effect at least in most racing games is a situation where where car x falls behind car y for whatever reason crash pit etc.
This occurs in online gaming when latency is relatively high.
This can be extremely annoying in twitch based online games such as first person shooters as it will hinder one s aiming and shooting.
Leveling systems in rpgs are equally ripe for abuse punishing excellence with an endless cycle of stronger enemies and.
Even though the times were the same the racer s rank can fluctuate wildly due to rubber.
Sometimes gamers notice proof of rubber band ai particularly in mario kart style racing games when their actual racing time in seconds when they take 1st place may be the same or similar when they race the exact same track and take as low as 6th place.
The rubberband effect comes into play by miracuously allowing car x to come back up behind car y without car y taking any effect or force to be slowed down.
It is intended to keep challenging the player but can also give ai opponents an unfair advantage.